Even though it says that music is on, I got no music during that game. Could be a bug related to Linux+DOSBox. Or maybe I failed to configure the DOSBox properly. Anyway, I used some other track in the background after a couple of runs. :)
I didn’t manage to read the entire tutorial-ish message in the beginning. Maybe it should only go away after you press some button? It didn’t appear during the second run, so I had no chance to read it again. :(
I memorized that space and z are for the beam, but it wasn’t obvious whether they’re aliases or there are differences between them. It felt like one of them is more powerful. :D
I haven’t found any secrets you mentioned in the description. :’( I’ll probably play this game for some more. :)
It definitely feels retro. My old bones are satisfied, retro-saturated even.
I really appreciate the slow and balanced difficulty curve.
I would like to play this game with a gamepad. Is it even possible to use a modern xinput controller with a DOS game? Does it have the necessary drivers? I have no clue, but maybe you know the answer. :D
Hello, I am going to answer your comments! English is not my native language, so it may sound weird.
Loved your video review!!
It’s a work in progress, it’s not finished yet, so some promised things still don’t work.
The music: I made the code, but it doesn’t have music content yet, only the code to play it, so you won’t hear anything until a few newer versions.
The tutorial can be returned by pressing F1, I’ll give it more time until you hit a key in next version, good idea.
Space and Z do exactly the same thing, the difference is you can play with the arrows or the letters, it’s so that people can play left-handed or right-handed without crossing their hands. I plan to make the keys configurable in future versions, being code for MS DOS it is quite complicated to implement functionality.
There are some secrets, I plan to incorporate more, it happens that the story mode is not ready yet, only endurance.
I’m glad you felt it retro! It was the idea, a little homage to the era of Apogee, Psygnosis, Bitmap Brothers, etc :D
Yes, I am planning to put different difficulty levels for all ages and abilities.
As for the gamepad, yes! I already have code written for the gamepad, I’m in the testing phase, but it is very possible that I have a gamepad or joystick working on MS DOS, even on emulators.
I also plan to compile native versions for Windows and Linux, the code is quite portable, I’m using C++
Thank you very much for your comments, I hope I can continue releasing retro games as my time allows me!
I am so glad to read your comments, I really appreciate them!
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I really enjoyed playing this game. :D
I didn’t notice that there is a play-in-browser option, so I downloaded a game just to learn that you were not kidding about DOS. Wow.
I installed DOSBox on my Ubuntu just to run this game. :D I had to memorize how to use this little fella. Let me tell you this: it was worth it!
I recorded everything on the video: https://www.youtube.com/watch?v=busu45Gu3P0
Some random thoughts on the game:
Even though it says that music is on, I got no music during that game. Could be a bug related to Linux+DOSBox. Or maybe I failed to configure the DOSBox properly. Anyway, I used some other track in the background after a couple of runs. :)
I didn’t manage to read the entire tutorial-ish message in the beginning. Maybe it should only go away after you press some button? It didn’t appear during the second run, so I had no chance to read it again. :(
I memorized that space and z are for the beam, but it wasn’t obvious whether they’re aliases or there are differences between them. It felt like one of them is more powerful. :D
I haven’t found any secrets you mentioned in the description. :’( I’ll probably play this game for some more. :)
It definitely feels retro. My old bones are satisfied, retro-saturated even.
I really appreciate the slow and balanced difficulty curve.
I would like to play this game with a gamepad. Is it even possible to use a modern xinput controller with a DOS game? Does it have the necessary drivers? I have no clue, but maybe you know the answer. :D
Thank you for making this. Cheers.
Hello, I am going to answer your comments! English is not my native language, so it may sound weird.
Loved your video review!!
It’s a work in progress, it’s not finished yet, so some promised things still don’t work.
The music: I made the code, but it doesn’t have music content yet, only the code to play it, so you won’t hear anything until a few newer versions.
The tutorial can be returned by pressing F1, I’ll give it more time until you hit a key in next version, good idea.
Space and Z do exactly the same thing, the difference is you can play with the arrows or the letters, it’s so that people can play left-handed or right-handed without crossing their hands. I plan to make the keys configurable in future versions, being code for MS DOS it is quite complicated to implement functionality.
There are some secrets, I plan to incorporate more, it happens that the story mode is not ready yet, only endurance.
I’m glad you felt it retro! It was the idea, a little homage to the era of Apogee, Psygnosis, Bitmap Brothers, etc :D
Yes, I am planning to put different difficulty levels for all ages and abilities.
As for the gamepad, yes! I already have code written for the gamepad, I’m in the testing phase, but it is very possible that I have a gamepad or joystick working on MS DOS, even on emulators.
I also plan to compile native versions for Windows and Linux, the code is quite portable, I’m using C++
Thank you very much for your comments, I hope I can continue releasing retro games as my time allows me!
I am so glad to read your comments, I really appreciate them!