Mars Rescue

Rescue the marooned crew of the first mars base

Control a spacecraft as it falls toward the surface of mars, using thrusters to slow the ship's descent and control its horizontal motion to reach a safe landing area.

Crashing into the surface at too high a velocity, or running out of fuel or oxygen all result in failure.

NOTE: the online version uses a MS-DOS emulator, the sound can be garbled. Please download the compiled version to your machine to hear it properly. I will fix this after the jam is over, I have a bugfix, just cant upload while the voting is on.

Retro game

Made in QBasic, source code available, and compiled for MS-DOS or Windows

Old school!

Source code available!

Wanna learn a easy way to make retro games? This source code is very easy to read, fully commented and compiles for Windows or MS-DOS with free tools! Give it a try!

It's interesting that the whole game is a single code file, there are no external resources or bloated libraries or anything like that.

I generate everything procedurally in the same code.

There are also some old-school tricks to make the graphics work, like flipping pages, and using few colors, among other details.

Timing for modern CPUs with old QBasic was also a challenge. I hope you enjoy it, send me comments!

Download

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Click download now to get access to the following files:

Mars-Rescue_Windows64_v26_11_2022_v2.zip 1.9 MB
Mars-Rescue_MSDOS_v26_11_2022_v2.zip 41 kB
Mars-Rescue_source_code_26_11_2022_v2.zip 15 kB
if you pay $1.98 USD or more

Development log

Comments

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(+1)

Love it. You should try to figure out your half notes, pauses, quarter notes for the music, so it flows better. Sounds like all quarter notes with no pauses or changes in note lengths. But great, fun little game.

Of course, I will continue working to improve the quality and music of my games.

I have planned to make a special piano to generate music for BASIC, I’m still in the design stage.

Thank you for your comment, I really appreciate it!

(+1)

Fun game :)

I think you should make the fire coming out of the space ship based on the input, not the Y velocity, though.

(+1)

Sure, you are right!

Already in the new version I added a particle system to simulate fire, based on your comment!

Please check it out.

Thank you very much for your comment, I really appreciate it! I hope you have a great day!